Fatal error SNK KOF XIII On

Posted by Muhammad Reza on

SNK Playmore has been fixing their mistakes on KOF KOF XII to give XIII. Now the fans of The King of Fighters can come back to show off the ability to match the online features provided in KOF XIII. Unfortunately, SNK has made ​​a mistake on their netcode so that the latency of a severe lag will occur, but if we play other games, such as Modern Warfare 3, the lag does not exist.

Is only that SNK Playmore mistake? Not really. For those who helped fight in the arena chasing rankings on Ranked Match, will encounter many obstacles that interfere.

Have you ever competed at a high level of Ranked Match? Usually the match ended with "Lost Connection with Opponent", especially if we're winning. This means that the fighters prefer to disconnect rather than lose duel calculated. Why could happen so?

This issue is returned to the system Ranked Match The King of Fighters XIII that if arguably somewhat "flawed". Ranked Match at low levels, we will be able to enjoy the fight is quite fair, because win or lose we still get rank points. But once we ranked up when it exceeded 10,000, then we will see a system where if we lost, we rank points will be reduced!

Of course, the fighters are not willing to level up points that have been painstakingly reduced simply because they get lost against others, so they prefer to disconnect or ragequit (escape to XMB / dashboard) for the security of their points. Moreover, 3 vs 3 battle system provides enough time to gauge whether the fight will be won or not.

Roughly what happens is like the diagram below:

That's about the mentality of the high ranked players at The King of Fighters XIII. This does not mean all the high ranked players behave like that, but some of those who play by way of "cheating" has been littering the KOF fighter community.

This would not have happened if the system is like this:

There is no reduction in points despite losing
Point reduction which is the main reason why the high ranking players are choosing to disconnect rather than defeat. Usually this is done by those who only care about online rankings and make them into "Stop having fun and do everything to stay on top."

The existence of Spectator Mode
With the spectator mode, so for those who fled at the time of defeat will surely be seen by the people and will be branded as a "leaver".

Save Replay break the game even though data
Currently the save replays can only be done after the game was over. If we can save a replay when the opponent decides the connection, then we should be able to report the matter to SNK for further action.

Can choose the same level Ranked Match
Ranked Match KOF XIII menu does not support the selection of opponents at all. We will complain to anyone who is looking for your opponent to connect and then, even if they rank high or low though. It is therefore possible level 10 against level 25, if a level 10 almost won, which immediately ragequit level 25.

Reduction in rank points in case of broken connection
This is the most painful penalty for those who do not accidentally disconnected connections. But of course this is very helpful to prevent those who do not want to record a "broken" by doing a disconnect / ragequit.

In the end, online rankings do not show if we were good, but rather indicate whether we can use lag tactics and can disconnect before losing it or not. After all, not everyone is thirsty ranking, even some do not see how the opponent's ranking, and only wanted to "enjoy the fight" it.

Well, the best choice to play The King of Fighters XIII online for those who do not care about online ranking is holding a Player Match with a friend we have known. Let's have some fun!

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