FIFA 12

Posted by Muhammad Reza on

    FIFA 12 is the 19 th game at EA (Electronic Arts). FIFA is a series of association football video game developed by EA Canada and published by EA worldwide under the EA Sports label.

    
An "Ultimate Edition" of the game will be available through the Game and GameStation stores. These include four monthly packages gold Ultimate Team, with each pack containing 12 items including players, contractual, stadiums, managers, staff, fitness, healing, balls, kits and badges. Each pack contains one rare items, such as enhanced player attributes, the old contract and the most coveted players.


   On June 22, 2011, EA Sports announced that the Microsoft Windows version of FIFA 12 will have the same engine, features, and competition as the PlayStation 3 and Xbox 360 versi.Seiring with several other new titles EA Sports, FIFA 12 is available three days early to Season Ticket buyers from EA Sports.

    
FIFA 12 demo release date announced at Gamescom event in Germany on August 16, demo available from Xbox Live Marketplace and Store EA Origin for Microsoft Windows on September 13, 2011, though the Playstation 3 demo is not available in Europe until the next day.
 

Gameplay
   Three major gameplay changes have been implemented in FIFA 12, That is the Impact Engine, Tactical Defending, and Precision dribbling.
   In development for several years, Engine impacting various collision increases, accuracy, and conservation of momentum A new advanced procedural animation system is used in conjunction with collision physics to produce different results depending on the player and the physical strength terlibat.Hal this affects all players, so even people from the ball may have tabrakan.Dampak Engine has been cited as a game changer, making FIFA 12 is less structured and synthetic from pendahulunya.Dampak Engine also directly affects the injuries sustained by players during the game.
   The new Tactical Defending the system aims to change the approach to defending by placing equal importance on the position, intercepting passes and handle. While defending there will be more of an emphasis on slowing the attacker down and contain them, and pressing them to make mistakes. It is intended to be a more defending manually, requiring greater time and precision when compared to the defensive "tap" system used in previous FIFA games the old system, now dubbed the "heritage defense", in which the button press causes the AI ​​players to hone in on the player in possession of the ball,. still can be used offline, and in the online friendship and unranked custom fit.

   Features Precision dribbling allows players to dribble while shielding, you can still move around the field while holding the player off, instead terpaku.Tutup controls have been added under the jogging as a way to allow players to take. smaller, more frequent touch, keeping the ball closer and keep tighter control Players will now be much more aware of their surroundings .. For example, a player in possession near the touchline will understand their position, and maintaining strict control over the ball to stop it running out of play.
   An improved artificial intelligence system called Pro Player Intelligence aims to make the AI-controlled players react to the skills and abilities of other players with the appropriate action. For example, the winger would be more likely to cross the ball into the box when he has waited for a team-mate with the ability of the air, while he may seek the support and play the ball along the ground if that team-mate is less than the air threat. Players will also make better use of their own strength, so for example a creative player who might be looking for less obvious opportunities like playing a long accurate throws, where the other players in that situation would be more inclined to play it safe with short passes.
   The game presentation has also been overhauled with a new camera angle and improved standards for the broadcast matches the style of build-up. Some in-game cutscenes have been removed, such as those before the throw-ins and corner kicks. Instead, players will only be executed to perform the task in question without interruption

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